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Game Playing Rules
The basic rules are simple:
Each dart thrown represents a pitched ball.
The player throwing the dart is the "batter."
The game may be played with as many as nine on a side, though less can play just as
well, or even two persons, each representing a team.
Outs are "struck" when the batter hits an out zone on the board, hits a line
between two zones or completely misses the board.
Zones other that the Out zones describe the batter's play.
League Rules
The purpose of a dartball league is to promote good fellowship among the players and
to provide some wholesome fun and recreation for participants.
The following rules are guidelines adapted from collected league rules and are provided here
for general guidelines and refinement.
Ultimately all rules will be made by the team captains and league officials at annual meetings.
1. There is no age or gender limit on team members.
2. Each team can play each night
with only six players but not less than six. When a team plays with only six
players, the vacant positions will be labeled as a "BOZO." A "BOZO" will be an
automatic out when it is his time to bat. When a player arrives, he may be
entered into the game in the position of one of the "BOZOs."
3. A player will be allowed to change teams only once during the season, providing the player
has made the initial contact with the new team. There will be no recruiting of
players from another team by a team within this league.
4. Each night,
three games of nine innings will be played with a short rest period between
games. Games ending in a tie will go into extra innings until the tie is broken.
5. The captain of each team
will appoint a dart board and foul line umpire before each game. While a player
is at bat, the board umpire is to stay behind a line drawn on the floor, two feet
back from the board on both the first and third base lines. Any foul called by
the foul umpire must be accepted. Players are to sit at least three feet back
from the throwing line to give the batter plenty of throwing room. THERE WILL BE
NO WAVING OF HANDS AT ANY TIME. All players, except the player at bat and the
next two players in the lineup, must be seated. The scorekeeper and his assistant
are the only contestants to be behind the batter. No other activity will be going
on in the same room while playing the games.
6. Darts hitting anywhere
outside the playing field are called outs. The playing field is inside the 2"
green border of the dart board. If a dart sticks into another dart, it will be
called a dead dart and removed from the playing area. Darts hitting inside the
playing area but not sticking in the board shall be called a dead dart and
removed before the next dart is thrown.
7. A SACRIFICE hit (S), with only
one out or less, will advance ALL runners and is not counted as a time at bat. A
SACRIFICE hit with no runners on base or with two outs will be called a dead dart
and removed from the board and another dart will be thrown. A dart hitting the
DOUBLE-PLAY (DP) area with no outs or with one out and runners on base will
result in the runner nearest home as well as the batter being called out. A dart
hitting the (DP) area with two outs and no one on base will be called a dead dart
and removed from the board. Another dart will then be thrown in its place. An
ERROR (E) gives the batter first base but any other runners are not advanced
unless forced. An (E) is considered a time at bat.
8. Runners advance one base if the batter hits a single, two bases if the batter hits a double and three
bases if the batter hits a triple. A home run clears the bases.
9. If a player does not bat when it is his or her time to do so and this is discovered
before the inning is over, he or she will be called out and lose his or her time
at bat. If any runs are scored after there should have been three outs, they will
not be counted. All plays made between the discovery and prior to the third out
will stand. The lead-off batter for the next inning will be the one immediately
following the batter credited with making the last out in the inning in
question.
10. Any player entering the game as a pinch hitter will be
allowed to throw five practice darts if he or she so desires, providing he or she
had not practiced, declined the opportunity to practice during the pregame
practice period or played in any game that night. There will be no practicing
between games. NO ONE EXCEPT PLAYERS WILL BE ALLOWED TO THROW DARTS.
11. There will be no smoking in the game room on dartball night. No one will be
allowed to practice or play if alcohol is detected on his or her
breath.
12. The team captains are responsible for the enforcement of these
rules.
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